By pressing both attack and the direction of an attacking enemy at the same time, the player can deflect the blow and take no damage, a move which becomes essential as the game progresses. The second concept, which is less flashy but more fundamentally important to the game, is Rising‘s parry system. This allows the player to either make very precise cuts or to make an enemy into confetti by wailing on the right stick. Generally, the game plays like other character-action games such as God of War and the core combat centres around balancing weaker attacks that can be easily cancelled out of with stronger attacks that you need to commit to, leaving yourself vulnerable.Īdded to this base combat are two new concepts: First is “Blade Mode” where Raiden goes into a sort of bullet-time and can make precise cuts on enemies by aiming his sword with the left stick and slash by moving the right stick. Unlike in previous Metal Gear games, the goal isn’t stealth Raiden can inflict some serious damage with his HF (High-Frequency) Blade, which is able to cut through just about anything. MGR:R takes Raiden - a character introduced in Metal Gear Solid 2, and re-cast as a cyborg ninja in Metal Gear Solid 4 - and centres an entire game around him. On the surface, it looks a lot like previous Metal Gear games and has all of the hallmarks of a Kojima production, but there’s as much, or more DNA from the game’s other developer, Platinum games, and that studio’s history of making precise and difficult third-person character action games such as Bayonetta. To a certain extent, that’s because the game is a bit of a trick. Good to know.This advertisement has not loaded yet, but your article continues below. Korekado also confirmed that the pony-tailed, sword-wielding antagonist who pops up in the games’ trailer isn’t Vamp from the previous Metal Gear games, just someone who happens to look pretty much exactly like him. Perhaps it could be one of Platinum Games’ own characters, as the developer has no compunction about cross-pollinating its franchises. It wouldn’t be too much of a stretch to imagine someone scraped what was left of Frank Jaeger off of Metal Gear Rex’s foot and put it through the clone-o-matic. Perhaps Grey Fox? Yes, he’s dead, but Big Boss managed to turn up in MGS4 and he seemed remarkably well preserved for a man Snake has killed twice. One of the various robot ninjas who’ve cropped up throughout the series seems like an easy choice. So could the DLC character be aging mass-murderer, Solid Snake? Probably not, given that the last time we saw him, Snake resembled an extra from Last of the Summer Wine. “However, we do have plans for some downloadable content after the release of the game that will allow you to play as a different character or experience different types of missions.” “Right now we don’t have any plans for competitive online play or anything like that,” Platinum Games producer, Yuji Korekado, told GameTrailers. Fortunately for them, Platinum Games has announced you can play as a different character in Metal Gear Rising: Revengeance, assuming you buy the post-launch DLC. Kojima may have turned him into a break-dancing cyborg in Metal Gear Solid 4, but to many, Raiden is still the same mildly-grating, man-child who cartwheeled his way through Big Shell, thus ruining Metal Gear Solid 2 forever. Could the DLC character be Snake? SNAKE? SNAAAAAAAKKKKKEEEEEE?
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